Mad Hatter
Gotta go Faster
Thats what I love about the S197. Such a simple set up that's easy to try out different setups. I went through all the squat setups I could think of, nothing like feeling the changes for your self.
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Anti-Squat is forward/backwards weight transfer so the Rear IC in relation to the Anti-Squat line (rear tires contact point to front CG) think acceleration/braking forces.I've been trying to wrap my head around something.
Finding the instant center for anti-squat geometry in side view seems the same as the finding the instant center for a dual wishbone (aka SLA) suspensions in front view, i.e., the Side View Swing Axle diagram for a 3- or 4-link solid axle is equivalent to the Front View Swing Axle diagram for dual wishbones.
You can also define a SVSA IC for McStrut similar to the FVSA - the IC is where a line drawn from the strut top at 90 deg. to the strut intersects a line drawn through the lower wishbone inner pivots.
When doing the FVSA geometry, we draw lines from each contact patch through that side's IC, and then call the intersection of those two lines the Roll Center. And we use the distance between the RC and CG to define the roll and jacking forces.
But for some reason we stop short of doing that in the SVSA geometry - we just use the IC position relative to a line from the contact patch through the CG to determine the anti-squat and anti-dive amount.
It seems to me like we should define the roll center in side view (the pitch center?) the same as we do in front view. And that the anti-squat and anti-dive are really from what we would call the jacking forces in an FVSA diagram - a function of the distance between the pitch center and the CG. Except in side view, increased tire "scrub" due to high jacking forces isn't a detriment, as it's parallel to the direction the tire is rolling. Am I wrong here?
You're on the right path. I don't exactly know your answer. All of these 2D plots are vehicle dynamics 101. The right way to do this is working with all of the instant centers and lines back down to the tire contact patch in 3D space. I was a tire test engr for a very long time and generated a lot of data that went into these models and talked to several PhD level vehicle dynamics engrs. The real race car models are so much more complicated. I thought I knew stuff until I met these guys.I think the ratio of horizontal pitching force to vertical jacking force is actually what we're trying to calculate with anti-squat, but we're not using the exactly same diagrams (we have a Roll Center but not a Pitch Center; in FV we connect contact patch and IC to find RC but in SV we connect contact patch and CG and see if the IC is above or below it), nor using the same terms (horizontal roll and vertical jacking force components vs. either anti-squat or anti-dive).
Street racing is done in a straight line. I'm not trying to line out a combo for that.My suggestion would be to stop playing games on the street and take it to a track. Street racers do nothing but bring disrepute on mustang owners and are bad for the entire mustang community.
We don't need that.
which bring us back to the case that Anti-Squat has limited impact on handling unless you are jacking up the car aka more than 100% AS. You don't want 100% AS and obviously you don't need too little as then the car will squat and what works for drag strip car is not what works for corner cutting machine. What is the issue you are trying to solve with AS ?Street racing is done in a straight line. I'm not trying to line out a combo for that.
I'm trying to line out a combo for people that want a nice handling, nice riding car that doesn't break the bank.
This has been covered.which bring us back to the case that Anti-Squat has limited impact on handling unless you are jacking up the car aka more than 100% AS. You don't want 100% AS and obviously you don't need too little as then the car will squat and what works for drag strip car is not what works for corner cutting machine. What is the issue you are trying to solve with AS ?
https://suspensionsecrets.co.uk/anti-squat-dive-and-lift-geometry/ Maybe this will help but overall for street car 75% AS should be better. Though as mentioned OEM Mustangs often have a lot less than that which is the reason they rise the nose so much when accelerating. If you look into drag race cars they have very minimal amount of AS because they try to put as much weight on the rear tires as possible during lunch aka lifting the front tires. However if you look into race cars they have a lot of AS as they try to keep the floor as stable as possible. Which is why there is not a good compromise but overall for street car if you like how a OEM Mustang goes you can use it's AS values as a target for example you mentioned you have a GT500 they are often modded to the levels of power you are looking for and they are great no the street so maybe use that AS as a target.This has been covered.
I'm not trying to solve an "issue". I'm trying to fine tune the combo by getting it somewhere between 35-75% AS (roughly). You can only get on either side of that with bolt ons. I will need to do something custom.
Everything in bold is incorrect.https://suspensionsecrets.co.uk/anti-squat-dive-and-lift-geometry/ Maybe this will help but overall for street car 75% AS should be better. Though as mentioned OEM Mustangs often have a lot less than that which is the reason they rise the nose so much when accelerating. If you look into drag race cars they have very minimal amount of AS because they try to put as much weight on the rear tires as possible during lunch aka lifting the front tires. However if you look into race cars they have a lot of AS as they try to keep the floor as stable as possible. Which is why there is not a good compromise but overall for street car if you like how a OEM Mustang goes you can use it's AS values as a target for example you mentioned you have a GT500 they are often modded to the levels of power you are looking for and they are great no the street so maybe use that AS as a target.
What you sayEverything in bold is incorrect.
That seems like an admirable goal.I'm trying to line out a combo for people that want a nice handling, nice riding car that doesn't break the bank.
That video perfectly illustrate the concept the 1st setting with Uper bar aimed down is what you need for drag racing. The 2nd setting with both parallel is what you need for a street car. P.S. I took part in learning all of this from late Kenny Brown in his Speed Therapy Academy and that concept was in his learning materials.Click and learn.
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That seems like an admirable goal.
My experience is mostly cars with F/R double wishbone. All suspension tuned for street to track handling. Generally I have been surprised by the competence of a tuned s197 with one exception, the poor pitch control. Relative to other platforms, it’s inherent. It’s one of the few characteristics that reminds me of my first real project car, my SN95 Mustang.
To @RoadRacer78 point, there may be something there to pick at that is not just a spring/damper solution.
99.9% of drag racing is launching the car from a dead stop as hard as possible in a straight line, preferably with tires with very soft sidewalls and low pressure. That leads to a very different optimization than road racing (or autocross), where your're also trying to also slow and turn the car on tires with short, stiff sidewalls (for lateral grip and feel), and do so smoothly to maximize time at the edges of the friction circle.Click and learn.
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